This week I mainly focused on coming up with a layout for the house the project will take place in. I started out with a pretty bad drawing but then refined it in Maya once I had an idea of what I was going to do. I focused on making sure the shots from the storyboards would flow together nicely and the house would feel lived in. I then added some placeholder cameras for various shots to get an idea of how everything would piece together. Kevin hopped on to a discord call while this was being created and provided input on what he thought would work or not. I think the outside perspective helped iron out a lot of details, and also raised a few continuity concerns that maybe should be reevaluated in the storyboards. After the consensus from the group was achieved, I exported the model to used as a reference to start building the environment in UE5 around. It's also to scale. Below are some pictures. 
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